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This unexpected revelation sets up a large portion of what follows, immediately making Impostor Factory quite distinct from its predecessors. As Quincy steps out of the study, he’s greeted by a grisly sight: his hosts lie sprawled on the floor, savaged, surrounded by spatters of their own blood. It’s here that the game does a one-eighty and carves out a unique niche for itself within the greater series. Rather than acknowledge him, the pair promptly exits the study, leaving him there to chat with Lynri, a young lady who’s also a guest at the party. Haynes and Yu, in their cozy upstairs study. Entering the manor, Quincy soon meets his hosts, the elderly Drs. Apparently he’s been invited to a dinner party here, though he seems to have no recollection of why, or even whose house he’s just arrived at. Instead we’re introduced to a new character: Quincy, a young man standing in the pouring rain in front of a gloomy mansion in the middle of the woods. Also absent is any trace of a sick or elderly client whose memories might play host to our intrepid duo. The two physicians, whose job it is to infiltrate and alter the memories of terminal patients in order to fulfill that person’s life’s wish, even if only in their mind, are nowhere to be seen at first. Eva Rosalene and Neil Watts, the main characters from the previous main entries in the series. But as the game opens, it’s surprising to find no sign of Drs. Impostor Factory looks and plays almost identically to its older siblings. To be sure, there are many recurring aspects evident right off the bat. Then the game begins, and the proverbial rug is pulled right out from under your feet. The RPG pixel art aesthetic remains highly pleasing, the formula tried and true, with the developer’s storytelling style firmly established, and there’s a decided comfort in the familiarity of returning to the same kind of experience once again, certain of what awaits you on the other side of Impostor Factory’s title screen. The tale that started with that game and continued with 2017’s Finding Paradise (and to a lesser extent, 2014’s spin-off bridge episode A Bird Story) is back for its third full-fledged installment, and at first glance it appears that nothing much has changed. But again, there is no prerequisite to playing Impostor Factory.To the Moon is one of those games that by now requires little introduction anyone with an interest in deep, emotionally powerful interactive narratives has at the very least heard of, if not played Freebird Games’ 2011 indie darling themselves. Q: Is Impostor Factory the sequel to To the Moon & Finding Paradise?Ī: Maybe not. Q: Is playing To the Moon & Finding Paradise necessary before playing this game?Ī: Impostor Factory can be played independently, just like the games before it. An espresso execution with zero filler and no time drains.Dialogues that read so wrong but feel so right.A cozy mix between adventure game elements and classic RPG aesthetics.A story that will make you curse at the screen.
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And somewhere along the way, things get a little Lovecraftian and tentacles are involved.Īnyway, that’s around 1/3 of what the game is really about. Talk about a time-saver!īut of course, then people start dying, because that’s what they do.
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Quincy could wash his hands and time-travel while he was at it. In fact, it turned out to be so fancy that there was a time machine in its bathroom. So, he accepted and went because even though the mansion was suspicious and secluded, it was also fancy and had a parteh. One day, Quincy was invited to a fancy parteh at a suspiciously secluded mansion. Rosalene have peculiar jobs: They give people another chance to live their lives, all the way from the very beginning. Impostor Factory is a narrative-driven adventure game that is categorically out of its mind.ĭr.
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