

This game took the sensation of maneuvering in a weightless environment to a level I’d never experienced before. Navigating zero G is, again, something I have experienced before, or at least I thought I had. The portion of the game is hallmarked by your character’s weightlessness. This is doubly true for the portion of the game that takes place on Pearson station, in orbit of the Moon.įor this sequence, as with a few other spots, Deliver Us The Moon shifts its perspective from its usual third-person to a first-person view. From the moment you work through the various controls to launch your shuttle to the moment the credits roll you are reminded of how small you are within this vast place. This feeling of the vast impressiveness of space permeates the experience. I conquered my adventure, but I merely survived space. Even though there isn’t a moment of combat in this roughly six-hour playthrough, I feel more accomplished with this conquest than many of my past adventures. Deliver Us The Moon restored space as something to be wondered at to look at in awe. It wasn’t something I took note of conquering anymore. In fact, at some point, it stopped being all that special. Whether I found myself side by side with Jedi or mowing down Covenant troops as a Spartan, I’ve seen lots of space battles.

Like many gamers, I’ve had my fair share of digital space adventures. While the entirety of the game may not be perfect, the aspect of the game that does land perfectly is its setting. Unfortunately, the performance isn’t as flawless as it almost was. Now that I’ve finished my playthrough, I have so much I want to give praise to about this game. It isn’t perfect, but would-be astronauts will find plenty to love once they commit to taking that one, giant leap for mankind.Ever since I got my hands on the demo for Deliver Us The Moon at PAX East 2020, I’ve been hyped to play the complete game on my Xbox One. The engaging plot serves as an effective carrot that makes players want to chase that next narrative milestone. The mostly balanced puzzle-solving offers enough bite to still be stimulating. Examining more closely, though, reveals its true wonders as an entertaining and enthralling space romp. Like the Moon itself, Deliver Us The Moon may not look like much from a distance. It’s the only segment that required multiple retries, making it a frustrating black mark on an otherwise smooth experience. The segment requires a higher level of timing and precision that the mechanics can just barely accommodate. All of the little grievances about Deliver Us The Moon’s design–a finicky plasma cutter and long reload times chief among them–come to a head here. It requires players to open a door while avoiding rotating obstacles with a limited oxygen supply. One late game platforming challenge stands as the only genuine sore spot. Best of all, obstacles offer the ideal amount of challenge without ever becoming incomprehensible or overly tedious–for the most part. Deliver Us The Moon crams in everything under the sun as far as gameplay, and, thankfully, much of it feels thoughtfully implemented as opposed to tacked on. It can be easy to get lost in larger areas, begging the narrative question of why the player's computer database wouldn't include basic room layouts. The lack of a toggle-able map is the only thing that feels like a mistake. Even the more superfluous moments like flipping switches to launch a shuttle or driving rovers across the lunar landscape effectively sell the fantasy of space exploration. Occasionally hiding from rogue AI drones, the only real enemies, adds a nice sprinkle of tension even if the stealth itself is nothing to write home about. This lead to several well-thought out obstacles built around strategically switching between two characters. Some of the game's best puzzles task players to pilot their remote drone to explore otherwise inaccessible nooks and crannies. For example, climbing towers to realign satellite dishes eventually requires scaling a damaged structure before it collapses. Repeat ideas get expanded on in small but welcomed ways.
